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Star Wars Rebellion Board Game | Strategy Game for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games
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Brand | Fantasy Flight Games |
Material | Plastic |
Theme | Star Wars |
Genre | Strategy |
Number of Players | 2-4 |
About this item
- EPIC GALACTIC WARFARE: Command the Galactic Empire or Rebel Alliance in a strategic board game for 2-4 players, featuring over 150 detailed miniatures.
- DYNAMIC GAMEPLAY: Secretly plot turns and reveal plans in a thrilling narrative, with every move bringing you closer to galactic domination or freedom.
- ICONIC CHARACTERS & MISSIONS: Utilize heroes like Leia Organa and villains like Darth Vader for secret missions that shape the galaxy's fate.
- IMMERSIVE STRATEGY: Control 32 notable Star Wars systems with two expansive game boards. Lead troops, manage starships, and rally systems to your cause.
- CINEMATIC EXPERIENCE: Relive the classic trilogy's most heroic moments. Send Luke Skywalker to Dagobah or trap Han Solo in carbonite!
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Product information
Product Dimensions | 11.75 x 11.75 x 5.25 inches |
---|---|
Item Weight | 3.75 pounds |
Country of Origin | China |
ASIN | B017MLIGP0 |
Item model number | SW03 |
Manufacturer recommended age | 13 - 15 years |
Best Sellers Rank | #52,151 in Toys & Games (See Top 100 in Toys & Games) #1,611 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | March 31, 2016 |
Language | English |
Manufacturer | Asmodee |
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Product Description
"Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it. Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite! Contents include: 1 game board (split in 2 halves), 170 plastic miniatures, 25 leaders (with stands), 10 custom dice, Over 170 cards, 1 Learn to Play Booklet, 1 Rules Reference".
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Customer Review: Great thematic game!
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A Quick REVIEW: Star Wars Rebellion Board Game
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the fun, quality and design of the board game. They mention that it's addictive, well balanced and offers a lot of strategy. They appreciate the quality of the pieces, board and dice. Opinions are mixed on the complexity.
AI-generated from the text of customer reviews
Customers find the game fun, fantastic, and enjoyable. They also say the replay-ability is addictive, and the game is cool for Star Wars fans. It provides excellent 4X game play that is tailored specifically for 2 players, increasing the replay ability. Overall, customers say it's a great 2 player game with balanced game play.
"...But it is a tremendously fun game because of its theme...." Read more
"...It provides some excellent 4X game play that is tailored specifically a 2-player experience (although you can team up in 2v2 games), which sets it..." Read more
"Excellent board game, it is massive with a lot of mini figures, cards, dice and a giant board...." Read more
"...limited amount of things you can do on your turn and makes for really great strategy, decisions making, resource management, and more importantly..." Read more
Customers like the quality of the game. They say it's well balanced, offers a lot of strategy, and is intriguing. They also appreciate the excellent mechanics and thematic gameplay. Overall, customers say the game is close and well worth the price.
"...I really like the asymmetrical play in Star Wars: Rebellion. Both players are playing a very different game...." Read more
"...Each objective gives you influence points, which effectively reduce the number of turns the Empire has to find and destroy the base...." Read more
"...but makes it interesting for me with asymmetrical gameplay, variety of themed missions, and the Star Wars narrative that plays out making every game..." Read more
"...The mechanics for the game work excellent signifying each side of the conflict perfectly with tons to do and plenty of strategy involved with each..." Read more
Customers like the quality of the board game. They mention that the board is well constructed, the pieces are of good quality, and the design is amazing. They also say that the game is solid from a mechanics stand point, and that the components are superb.
"...This core box has a very solid system, but some players may find it complex at first...." Read more
"...Star Wars: Rebellion is a solid game from a mechanics stand point. But it is a tremendously fun game because of its theme...." Read more
"...Overall excellent quality." Read more
"...board and the different planets, then detail,on the cards, the dice are quality...." Read more
Customers have mixed opinions about the complexity of the board game. Some find the rules nice and elegant, while others say there is a fair amount of reading the rules to learn and a long setup.
"...games into an all-new play style that feels streamlined but not overly simplistic and that allows for lots of unique game play strategies...." Read more
"...(2-4 hours) which is usually a huge turn off for me but the rules are simple/elegant that the game flows really well and pacing is so good that you..." Read more
"...It also helps make sense of events for those not as well-read on Star Wars history, giving a galactic scale depiction of famous planets commonly..." Read more
"...There are two downsides that I can think of which are long setup (been taking us roughly 30 minutes) and, while very enjoyable, it does take an..." Read more
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It is supposed to be for 2 to 4 players, but with 3 or 4 players, I suspect disagreements and miscommunication could happen, so it is best for 2 players.
Videogames have hardware requirements, this game has table size requirements. The board is huge, like 120cm x 60 cm and you need some extra room for other things, so you need a 180 cm x 75 cm table to play.
Also it takes a long time to play, and I mean really long, especially when you are learning, as it has many steps, and you can do lots of things. The story you know could be different in your game. In my first full game it took us 2 days to finish it. I do not know if we were too slow or what, but this is what it took us. Probably there were other factors that slowed it down, like the fact I was playing with a non English speaking player, so I had to translate everything, and also I had to separate miniatures in sandwich plastic bags, so handling these bags to put miniatures in or out also took time.
The core box has the rules to play the old trilogy, and starts with a Death Star. The expansion adds Rogue One, so it starts with a Death Star under construction.
The core box resolves combat using dice only, so aside of assigning damage to enemies, there is not so much decision power from players. You could think of it as dice automation of combat. The expansion adds some decision power to players, but I feel the expansion makes rebels to be a bit overpowered.
Some people believe the expansion improves combat rules. I see no problem with core box rules. The only real difference is the amount of control over the outcome of combat as in the core box it is too luck dependant.
Steps change from the core box to the expansion. I feel that the expansion is more of a patch. So it is like having 2 separate similar games.
You can build ships, start projects, move fleets, conduct missions, recruit new leaders which you will require to move fleets, conduct missions and oppose missions.
This core box has a very solid system, but some players may find it complex at first. If you know the steps, you will see that the rest is about understanding how to do different things.
You will not find a better Star Wars strategy game. After playing this you will find any other games very simple. I am really impressed about how things work in this game.
The game is asymmetrical. The Empire wins if it can successfully locate and destroy the hidden Rebel base. The Rebels win if they can score enough objective points to gain popular support throughout the galaxy, (if the round marker and the objective marker, which start out on opposite sides of the track, come together). At the beginning of the game each player has several systems that are loyal to them, and the Rebel player will choose a system to be the location of the secret Rebel base.
Both sides start with four leaders, iconic characters from the Star Wars movies. Beginning with the Rebel player, both sides begin to assign their leaders to missions- cards that allow the characters to do fun and interesting things. For instance, the Imperial player may attempt to capture a Rebel leader, attempt to narrow down which worlds the Rebel base is on, or build projects like the Death Star or a Super Star Destroyer from a special mission deck, and more. The Rebels missions include attempts to bring neutral systems over to the Rebel cause with diplomacy, sabotage of Imperial production, foment uprisings, and more.
Players will not want to assign all of their leaders to missions, however. Leaders can also be used to oppose the other player's missions (both the leader assigned to the mission and the leader opposing it have to have skill icons that match the mission profile). Also, leaders with tactic ratings can command fleets, moving ships and units from one system to an adjacent system. When ships from one faction occupy the same space as their opponents', combat ensues. Both mission oppositions and combat are resolved with special dice rolls on custom dice. Tactic cards, based on leaders' tactic numbers, are also used in combat.
After the command phase, in which missions and combat occur, players take care of housekeeping where they may also recruit new leaders from their action decks, and they may also place new units on a production track (the systems they control that allow them to build units specify what units and where they are placed on the track). Units then move down on the track and are deployed to the game board. This phase also sees the Imperial player draw two cards from the probe deck, telling him/her two systems where the Rebel base is not every round. The Rebel player will draw an objective card which gives him/her more ways to score victory points.
Star Wars: Rebellion is a grand strategic game set in the Star Wars universe. I've wanted to see a Star Wars board game on the “Axis & Allies” model for years, and Fantasy Flight Games has finally given it to us. While I don't like this game as much as Fantasy Flight's Twilight Imperium, 3rd Edition, which is my favorite game of all time, it comes close. They are, of course, very different games other than the Sci-Fi theme. Tom Vasel at the Dice Tower had said that he hoped that Twilight Imperium 4th Edition would be based on Star Wars- I think this game is as close as we'll get to that idea.
I really like the asymmetrical play in Star Wars: Rebellion. Both players are playing a very different game. For the Imperial player, the game is one of cat and mouse, almost like a hidden movement game on par with Fury of Dracula or Letters From Whitechapel. For the Rebel player, its a game of hitting a much larger and stronger opponent with a series of pinpricks, knowing that over time they will add up. It's a game of bluff and double bluff, as the Imperial player tries to guess at where the Rebels are, and the Rebel player has no idea what systems have already been ruled out with his/her opponent's access to the probe deck.
There is also an interesting worker placement element here, as you must match your leaders with specific icons to go on missions, but must also hold some in reserve, not knowing what missions they will be able to oppose with their icons. It also means that timing is crucial. Sending a Rebel leader out on a raid while Darth Vader is still in reserve is a bad idea- sending an Imperial leader out on a diplomatic mission while Mon Mothma has not yet been played can really cost you as well.
The game, however, is not simply about its mechanics- solid as they are. Rather, this game is dripping with theme- and that's why you love it. The Death Star might be destroyed at Kessel. Princess Leia might be frozen in carbonite. Lando Calrissian might train with Yoda to become a Jedi. Boba Fett might capture Chewbacca at Mon Calimari. The combinations of your own thematic Star Wars adventure are endless.
Star Wars: Rebellion is a solid game from a mechanics stand point. But it is a tremendously fun game because of its theme. The four player mode, in which players split the duties of admirals and generals is fun as well, but at its heart this is a two player game. If you like Star Wars tabletop games, you will LOVE Star Wars Rebellion.
Review copy provided.
Reviewed in the United States on March 31, 2016
The game is asymmetrical. The Empire wins if it can successfully locate and destroy the hidden Rebel base. The Rebels win if they can score enough objective points to gain popular support throughout the galaxy, (if the round marker and the objective marker, which start out on opposite sides of the track, come together). At the beginning of the game each player has several systems that are loyal to them, and the Rebel player will choose a system to be the location of the secret Rebel base.
Both sides start with four leaders, iconic characters from the Star Wars movies. Beginning with the Rebel player, both sides begin to assign their leaders to missions- cards that allow the characters to do fun and interesting things. For instance, the Imperial player may attempt to capture a Rebel leader, attempt to narrow down which worlds the Rebel base is on, or build projects like the Death Star or a Super Star Destroyer from a special mission deck, and more. The Rebels missions include attempts to bring neutral systems over to the Rebel cause with diplomacy, sabotage of Imperial production, foment uprisings, and more.
Players will not want to assign all of their leaders to missions, however. Leaders can also be used to oppose the other player's missions (both the leader assigned to the mission and the leader opposing it have to have skill icons that match the mission profile). Also, leaders with tactic ratings can command fleets, moving ships and units from one system to an adjacent system. When ships from one faction occupy the same space as their opponents', combat ensues. Both mission oppositions and combat are resolved with special dice rolls on custom dice. Tactic cards, based on leaders' tactic numbers, are also used in combat.
After the command phase, in which missions and combat occur, players take care of housekeeping where they may also recruit new leaders from their action decks, and they may also place new units on a production track (the systems they control that allow them to build units specify what units and where they are placed on the track). Units then move down on the track and are deployed to the game board. This phase also sees the Imperial player draw two cards from the probe deck, telling him/her two systems where the Rebel base is not every round. The Rebel player will draw an objective card which gives him/her more ways to score victory points.
Star Wars: Rebellion is a grand strategic game set in the Star Wars universe. I've wanted to see a Star Wars board game on the “Axis & Allies” model for years, and Fantasy Flight Games has finally given it to us. While I don't like this game as much as Fantasy Flight's Twilight Imperium, 3rd Edition, which is my favorite game of all time, it comes close. They are, of course, very different games other than the Sci-Fi theme. Tom Vasel at the Dice Tower had said that he hoped that Twilight Imperium 4th Edition would be based on Star Wars- I think this game is as close as we'll get to that idea.
I really like the asymmetrical play in Star Wars: Rebellion. Both players are playing a very different game. For the Imperial player, the game is one of cat and mouse, almost like a hidden movement game on par with Fury of Dracula or Letters From Whitechapel. For the Rebel player, its a game of hitting a much larger and stronger opponent with a series of pinpricks, knowing that over time they will add up. It's a game of bluff and double bluff, as the Imperial player tries to guess at where the Rebels are, and the Rebel player has no idea what systems have already been ruled out with his/her opponent's access to the probe deck.
There is also an interesting worker placement element here, as you must match your leaders with specific icons to go on missions, but must also hold some in reserve, not knowing what missions they will be able to oppose with their icons. It also means that timing is crucial. Sending a Rebel leader out on a raid while Darth Vader is still in reserve is a bad idea- sending an Imperial leader out on a diplomatic mission while Mon Mothma has not yet been played can really cost you as well.
The game, however, is not simply about its mechanics- solid as they are. Rather, this game is dripping with theme- and that's why you love it. The Death Star might be destroyed at Kessel. Princess Leia might be frozen in carbonite. Lando Calrissian might train with Yoda to become a Jedi. Boba Fett might capture Chewbacca at Mon Calimari. The combinations of your own thematic Star Wars adventure are endless.
Star Wars: Rebellion is a solid game from a mechanics stand point. But it is a tremendously fun game because of its theme. The four player mode, in which players split the duties of admirals and generals is fun as well, but at its heart this is a two player game. If you like Star Wars tabletop games, you will LOVE Star Wars Rebellion.
Review copy provided.